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<a href="#groups">Modules</a> &#124;
<a href="#typedef-members">Typedefs</a>  </div>
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<p>The standard types defined by the specification.  
<a href="#details">More...</a></p>
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Modules</h2></td></tr>
<tr class="memitem:a00157"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html">Precision types</a></td></tr>
<tr class="memdesc:a00157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Non-GLSL types that are used to define precision-based types. <br /></td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:ga0e46aaaccc5e713eac5bfbc8d6885a60"><td class="memItemLeft" align="right" valign="top">typedef highp_bvec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga0e46aaaccc5e713eac5bfbc8d6885a60">bvec2</a></td></tr>
<tr class="memdesc:ga0e46aaaccc5e713eac5bfbc8d6885a60"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of boolean.  <a href="a00156.html#ga0e46aaaccc5e713eac5bfbc8d6885a60">More...</a><br /></td></tr>
<tr class="separator:ga0e46aaaccc5e713eac5bfbc8d6885a60"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga150731e2a148eff8752114a0e450505e"><td class="memItemLeft" align="right" valign="top">typedef highp_bvec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga150731e2a148eff8752114a0e450505e">bvec3</a></td></tr>
<tr class="memdesc:ga150731e2a148eff8752114a0e450505e"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of boolean.  <a href="a00156.html#ga150731e2a148eff8752114a0e450505e">More...</a><br /></td></tr>
<tr class="separator:ga150731e2a148eff8752114a0e450505e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga444e8f61bfb3a6f037d019ac6933f8c6"><td class="memItemLeft" align="right" valign="top">typedef highp_bvec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga444e8f61bfb3a6f037d019ac6933f8c6">bvec4</a></td></tr>
<tr class="memdesc:ga444e8f61bfb3a6f037d019ac6933f8c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of boolean.  <a href="a00156.html#ga444e8f61bfb3a6f037d019ac6933f8c6">More...</a><br /></td></tr>
<tr class="separator:ga444e8f61bfb3a6f037d019ac6933f8c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac7f51e23c8802d867f564dfd146bdb44"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat2x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gac7f51e23c8802d867f564dfd146bdb44">dmat2</a></td></tr>
<tr class="memdesc:gac7f51e23c8802d867f564dfd146bdb44"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 * 2 matrix of double-precision floating-point numbers.  <a href="a00156.html#gac7f51e23c8802d867f564dfd146bdb44">More...</a><br /></td></tr>
<tr class="separator:gac7f51e23c8802d867f564dfd146bdb44"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gacc27b39853a2ecb538c8b3afc20c359e"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat2x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gacc27b39853a2ecb538c8b3afc20c359e">dmat2x2</a></td></tr>
<tr class="memdesc:gacc27b39853a2ecb538c8b3afc20c359e"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 * 2 matrix of double-precision floating-point numbers.  <a href="a00156.html#gacc27b39853a2ecb538c8b3afc20c359e">More...</a><br /></td></tr>
<tr class="separator:gacc27b39853a2ecb538c8b3afc20c359e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1cb3c561a32f0864733dfaf97c71f0c7"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat2x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga1cb3c561a32f0864733dfaf97c71f0c7">dmat2x3</a></td></tr>
<tr class="memdesc:ga1cb3c561a32f0864733dfaf97c71f0c7"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 * 3 matrix of double-precision floating-point numbers.  <a href="a00156.html#ga1cb3c561a32f0864733dfaf97c71f0c7">More...</a><br /></td></tr>
<tr class="separator:ga1cb3c561a32f0864733dfaf97c71f0c7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaddd230c88fbd6ec33242329be3a1b738"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat2x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gaddd230c88fbd6ec33242329be3a1b738">dmat2x4</a></td></tr>
<tr class="memdesc:gaddd230c88fbd6ec33242329be3a1b738"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 * 4 matrix of double-precision floating-point numbers.  <a href="a00156.html#gaddd230c88fbd6ec33242329be3a1b738">More...</a><br /></td></tr>
<tr class="separator:gaddd230c88fbd6ec33242329be3a1b738"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae174ff65e148bb7dec4bf10a63cb46ff"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat3x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gae174ff65e148bb7dec4bf10a63cb46ff">dmat3</a></td></tr>
<tr class="memdesc:gae174ff65e148bb7dec4bf10a63cb46ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 * 3 matrix of double-precision floating-point numbers.  <a href="a00156.html#gae174ff65e148bb7dec4bf10a63cb46ff">More...</a><br /></td></tr>
<tr class="separator:gae174ff65e148bb7dec4bf10a63cb46ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaec22f44dddbdadfe5dfca68eb3457ea8"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat3x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gaec22f44dddbdadfe5dfca68eb3457ea8">dmat3x2</a></td></tr>
<tr class="memdesc:gaec22f44dddbdadfe5dfca68eb3457ea8"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 * 2 matrix of double-precision floating-point numbers.  <a href="a00156.html#gaec22f44dddbdadfe5dfca68eb3457ea8">More...</a><br /></td></tr>
<tr class="separator:gaec22f44dddbdadfe5dfca68eb3457ea8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac44263f56ff3cbf0a9cc4e2405d5ecb8"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat3x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gac44263f56ff3cbf0a9cc4e2405d5ecb8">dmat3x3</a></td></tr>
<tr class="memdesc:gac44263f56ff3cbf0a9cc4e2405d5ecb8"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 * 3 matrix of double-precision floating-point numbers.  <a href="a00156.html#gac44263f56ff3cbf0a9cc4e2405d5ecb8">More...</a><br /></td></tr>
<tr class="separator:gac44263f56ff3cbf0a9cc4e2405d5ecb8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga38d9bfca882ec542b1928cf77b5c2091"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat3x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga38d9bfca882ec542b1928cf77b5c2091">dmat3x4</a></td></tr>
<tr class="memdesc:ga38d9bfca882ec542b1928cf77b5c2091"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 * 4 matrix of double-precision floating-point numbers.  <a href="a00156.html#ga38d9bfca882ec542b1928cf77b5c2091">More...</a><br /></td></tr>
<tr class="separator:ga38d9bfca882ec542b1928cf77b5c2091"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga97b38ea24e9ebf58eac04a8d99dc3e27"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat4x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga97b38ea24e9ebf58eac04a8d99dc3e27">dmat4</a></td></tr>
<tr class="memdesc:ga97b38ea24e9ebf58eac04a8d99dc3e27"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 * 4 matrix of double-precision floating-point numbers.  <a href="a00156.html#ga97b38ea24e9ebf58eac04a8d99dc3e27">More...</a><br /></td></tr>
<tr class="separator:ga97b38ea24e9ebf58eac04a8d99dc3e27"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6ddab280c735a2139133b4164b99a68a"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat4x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga6ddab280c735a2139133b4164b99a68a">dmat4x2</a></td></tr>
<tr class="memdesc:ga6ddab280c735a2139133b4164b99a68a"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 * 2 matrix of double-precision floating-point numbers.  <a href="a00156.html#ga6ddab280c735a2139133b4164b99a68a">More...</a><br /></td></tr>
<tr class="separator:ga6ddab280c735a2139133b4164b99a68a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab6c8974496fc7c72dad09219118ba89e"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat4x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gab6c8974496fc7c72dad09219118ba89e">dmat4x3</a></td></tr>
<tr class="memdesc:gab6c8974496fc7c72dad09219118ba89e"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 * 3 matrix of double-precision floating-point numbers.  <a href="a00156.html#gab6c8974496fc7c72dad09219118ba89e">More...</a><br /></td></tr>
<tr class="separator:gab6c8974496fc7c72dad09219118ba89e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga41c2da87ca627c1b2da5e895435a508e"><td class="memItemLeft" align="right" valign="top">typedef highp_dmat4x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga41c2da87ca627c1b2da5e895435a508e">dmat4x4</a></td></tr>
<tr class="memdesc:ga41c2da87ca627c1b2da5e895435a508e"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 * 4 matrix of double-precision floating-point numbers.  <a href="a00156.html#ga41c2da87ca627c1b2da5e895435a508e">More...</a><br /></td></tr>
<tr class="separator:ga41c2da87ca627c1b2da5e895435a508e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga15ade901680b29b78c1f9d1796db6e0e"><td class="memItemLeft" align="right" valign="top">typedef highp_dvec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga15ade901680b29b78c1f9d1796db6e0e">dvec2</a></td></tr>
<tr class="memdesc:ga15ade901680b29b78c1f9d1796db6e0e"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of double-precision floating-point numbers.  <a href="a00156.html#ga15ade901680b29b78c1f9d1796db6e0e">More...</a><br /></td></tr>
<tr class="separator:ga15ade901680b29b78c1f9d1796db6e0e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabebd0c7e3c5cd337d95c313c5e8b8db4"><td class="memItemLeft" align="right" valign="top">typedef highp_dvec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gabebd0c7e3c5cd337d95c313c5e8b8db4">dvec3</a></td></tr>
<tr class="memdesc:gabebd0c7e3c5cd337d95c313c5e8b8db4"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of double-precision floating-point numbers.  <a href="a00156.html#gabebd0c7e3c5cd337d95c313c5e8b8db4">More...</a><br /></td></tr>
<tr class="separator:gabebd0c7e3c5cd337d95c313c5e8b8db4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9503f809789bda7e8852a6abde3ae5c1"><td class="memItemLeft" align="right" valign="top">typedef highp_dvec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga9503f809789bda7e8852a6abde3ae5c1">dvec4</a></td></tr>
<tr class="memdesc:ga9503f809789bda7e8852a6abde3ae5c1"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of double-precision floating-point numbers.  <a href="a00156.html#ga9503f809789bda7e8852a6abde3ae5c1">More...</a><br /></td></tr>
<tr class="separator:ga9503f809789bda7e8852a6abde3ae5c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2ab812bd103527e2d6c62c2e2f5ee78f"><td class="memItemLeft" align="right" valign="top">typedef highp_ivec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga2ab812bd103527e2d6c62c2e2f5ee78f">ivec2</a></td></tr>
<tr class="memdesc:ga2ab812bd103527e2d6c62c2e2f5ee78f"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of signed integer numbers.  <a href="a00156.html#ga2ab812bd103527e2d6c62c2e2f5ee78f">More...</a><br /></td></tr>
<tr class="separator:ga2ab812bd103527e2d6c62c2e2f5ee78f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga34aee73784bcc247d426250540c1911c"><td class="memItemLeft" align="right" valign="top">typedef highp_ivec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga34aee73784bcc247d426250540c1911c">ivec3</a></td></tr>
<tr class="memdesc:ga34aee73784bcc247d426250540c1911c"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of signed integer numbers.  <a href="a00156.html#ga34aee73784bcc247d426250540c1911c">More...</a><br /></td></tr>
<tr class="separator:ga34aee73784bcc247d426250540c1911c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaaa26c41d168dc00be0fe55f4d0a34224"><td class="memItemLeft" align="right" valign="top">typedef highp_ivec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gaaa26c41d168dc00be0fe55f4d0a34224">ivec4</a></td></tr>
<tr class="memdesc:gaaa26c41d168dc00be0fe55f4d0a34224"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of signed integer numbers.  <a href="a00156.html#gaaa26c41d168dc00be0fe55f4d0a34224">More...</a><br /></td></tr>
<tr class="separator:gaaa26c41d168dc00be0fe55f4d0a34224"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6e30cfba068ebc3c71fe1f8b3110e450"><td class="memItemLeft" align="right" valign="top">typedef mat2x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga6e30cfba068ebc3c71fe1f8b3110e450">mat2</a></td></tr>
<tr class="memdesc:ga6e30cfba068ebc3c71fe1f8b3110e450"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of floating-point numbers.  <a href="a00156.html#ga6e30cfba068ebc3c71fe1f8b3110e450">More...</a><br /></td></tr>
<tr class="separator:ga6e30cfba068ebc3c71fe1f8b3110e450"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0c84b211a5730357b63c6d2e4fb696d5"><td class="memItemLeft" align="right" valign="top">typedef highp_mat2x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga0c84b211a5730357b63c6d2e4fb696d5">mat2x2</a></td></tr>
<tr class="memdesc:ga0c84b211a5730357b63c6d2e4fb696d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 2 components matrix of floating-point numbers.  <a href="a00156.html#ga0c84b211a5730357b63c6d2e4fb696d5">More...</a><br /></td></tr>
<tr class="separator:ga0c84b211a5730357b63c6d2e4fb696d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafb063d734266e92915d87f8943560471"><td class="memItemLeft" align="right" valign="top">typedef highp_mat2x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gafb063d734266e92915d87f8943560471">mat2x3</a></td></tr>
<tr class="memdesc:gafb063d734266e92915d87f8943560471"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 3 components matrix of floating-point numbers.  <a href="a00156.html#gafb063d734266e92915d87f8943560471">More...</a><br /></td></tr>
<tr class="separator:gafb063d734266e92915d87f8943560471"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4d2ac1a80c36fb5a1d15914035f792ac"><td class="memItemLeft" align="right" valign="top">typedef highp_mat2x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga4d2ac1a80c36fb5a1d15914035f792ac">mat2x4</a></td></tr>
<tr class="memdesc:ga4d2ac1a80c36fb5a1d15914035f792ac"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 columns of 4 components matrix of floating-point numbers.  <a href="a00156.html#ga4d2ac1a80c36fb5a1d15914035f792ac">More...</a><br /></td></tr>
<tr class="separator:ga4d2ac1a80c36fb5a1d15914035f792ac"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6dd3ec98a548755676267e59142911f8"><td class="memItemLeft" align="right" valign="top">typedef mat3x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga6dd3ec98a548755676267e59142911f8">mat3</a></td></tr>
<tr class="memdesc:ga6dd3ec98a548755676267e59142911f8"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of floating-point numbers.  <a href="a00156.html#ga6dd3ec98a548755676267e59142911f8">More...</a><br /></td></tr>
<tr class="separator:ga6dd3ec98a548755676267e59142911f8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3839ca29d011a80ff3ede7f22ba602a4"><td class="memItemLeft" align="right" valign="top">typedef highp_mat3x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga3839ca29d011a80ff3ede7f22ba602a4">mat3x2</a></td></tr>
<tr class="memdesc:ga3839ca29d011a80ff3ede7f22ba602a4"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of floating-point numbers.  <a href="a00156.html#ga3839ca29d011a80ff3ede7f22ba602a4">More...</a><br /></td></tr>
<tr class="separator:ga3839ca29d011a80ff3ede7f22ba602a4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga378921b6a07bcdad946858b340f69ab1"><td class="memItemLeft" align="right" valign="top">typedef highp_mat3x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga378921b6a07bcdad946858b340f69ab1">mat3x3</a></td></tr>
<tr class="memdesc:ga378921b6a07bcdad946858b340f69ab1"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 3 components matrix of floating-point numbers.  <a href="a00156.html#ga378921b6a07bcdad946858b340f69ab1">More...</a><br /></td></tr>
<tr class="separator:ga378921b6a07bcdad946858b340f69ab1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7876e0c3e3fcc3e2f4c0462c152e87cf"><td class="memItemLeft" align="right" valign="top">typedef highp_mat3x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga7876e0c3e3fcc3e2f4c0462c152e87cf">mat3x4</a></td></tr>
<tr class="memdesc:ga7876e0c3e3fcc3e2f4c0462c152e87cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 4 components matrix of floating-point numbers.  <a href="a00156.html#ga7876e0c3e3fcc3e2f4c0462c152e87cf">More...</a><br /></td></tr>
<tr class="separator:ga7876e0c3e3fcc3e2f4c0462c152e87cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gade0eb47c01f79384a6f38017ede17446"><td class="memItemLeft" align="right" valign="top">typedef mat4x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gade0eb47c01f79384a6f38017ede17446">mat4</a></td></tr>
<tr class="memdesc:gade0eb47c01f79384a6f38017ede17446"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of floating-point numbers.  <a href="a00156.html#gade0eb47c01f79384a6f38017ede17446">More...</a><br /></td></tr>
<tr class="separator:gade0eb47c01f79384a6f38017ede17446"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1b3f6a5cbc17362141f9781262ed838f"><td class="memItemLeft" align="right" valign="top">typedef highp_mat4x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga1b3f6a5cbc17362141f9781262ed838f">mat4x2</a></td></tr>
<tr class="memdesc:ga1b3f6a5cbc17362141f9781262ed838f"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 2 components matrix of floating-point numbers.  <a href="a00156.html#ga1b3f6a5cbc17362141f9781262ed838f">More...</a><br /></td></tr>
<tr class="separator:ga1b3f6a5cbc17362141f9781262ed838f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gacd9ff3b943b3d8bda4f4b388320420fd"><td class="memItemLeft" align="right" valign="top">typedef highp_mat4x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gacd9ff3b943b3d8bda4f4b388320420fd">mat4x3</a></td></tr>
<tr class="memdesc:gacd9ff3b943b3d8bda4f4b388320420fd"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 3 components matrix of floating-point numbers.  <a href="a00156.html#gacd9ff3b943b3d8bda4f4b388320420fd">More...</a><br /></td></tr>
<tr class="separator:gacd9ff3b943b3d8bda4f4b388320420fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga089315d5a0c20ac6eaa17a854bbd2e81"><td class="memItemLeft" align="right" valign="top">typedef highp_mat4x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga089315d5a0c20ac6eaa17a854bbd2e81">mat4x4</a></td></tr>
<tr class="memdesc:ga089315d5a0c20ac6eaa17a854bbd2e81"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of floating-point numbers.  <a href="a00156.html#ga089315d5a0c20ac6eaa17a854bbd2e81">More...</a><br /></td></tr>
<tr class="separator:ga089315d5a0c20ac6eaa17a854bbd2e81"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9bcffa2d49f28d16f680757b5c0e7c84"><td class="memItemLeft" align="right" valign="top">typedef highp_uvec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga9bcffa2d49f28d16f680757b5c0e7c84">uvec2</a></td></tr>
<tr class="memdesc:ga9bcffa2d49f28d16f680757b5c0e7c84"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of unsigned integer numbers.  <a href="a00156.html#ga9bcffa2d49f28d16f680757b5c0e7c84">More...</a><br /></td></tr>
<tr class="separator:ga9bcffa2d49f28d16f680757b5c0e7c84"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae85537b672ffe0b3218cbdf1823e1c72"><td class="memItemLeft" align="right" valign="top">typedef highp_uvec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gae85537b672ffe0b3218cbdf1823e1c72">uvec3</a></td></tr>
<tr class="memdesc:gae85537b672ffe0b3218cbdf1823e1c72"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of unsigned integer numbers.  <a href="a00156.html#gae85537b672ffe0b3218cbdf1823e1c72">More...</a><br /></td></tr>
<tr class="separator:gae85537b672ffe0b3218cbdf1823e1c72"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa7c3a0e7ae50c34c3290415c115f251e"><td class="memItemLeft" align="right" valign="top">typedef highp_uvec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gaa7c3a0e7ae50c34c3290415c115f251e">uvec4</a></td></tr>
<tr class="memdesc:gaa7c3a0e7ae50c34c3290415c115f251e"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of unsigned integer numbers.  <a href="a00156.html#gaa7c3a0e7ae50c34c3290415c115f251e">More...</a><br /></td></tr>
<tr class="separator:gaa7c3a0e7ae50c34c3290415c115f251e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga09d0200e8ff86391d8804b4fefd5f1da"><td class="memItemLeft" align="right" valign="top">typedef highp_vec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#ga09d0200e8ff86391d8804b4fefd5f1da">vec2</a></td></tr>
<tr class="memdesc:ga09d0200e8ff86391d8804b4fefd5f1da"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of floating-point numbers.  <a href="a00156.html#ga09d0200e8ff86391d8804b4fefd5f1da">More...</a><br /></td></tr>
<tr class="separator:ga09d0200e8ff86391d8804b4fefd5f1da"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa8ea2429bb3cb41a715258a447f39897"><td class="memItemLeft" align="right" valign="top">typedef highp_vec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gaa8ea2429bb3cb41a715258a447f39897">vec3</a></td></tr>
<tr class="memdesc:gaa8ea2429bb3cb41a715258a447f39897"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of floating-point numbers.  <a href="a00156.html#gaa8ea2429bb3cb41a715258a447f39897">More...</a><br /></td></tr>
<tr class="separator:gaa8ea2429bb3cb41a715258a447f39897"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafbab23070ca47932487d25332adc7d7c"><td class="memItemLeft" align="right" valign="top">typedef highp_vec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html#gafbab23070ca47932487d25332adc7d7c">vec4</a></td></tr>
<tr class="memdesc:gafbab23070ca47932487d25332adc7d7c"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of floating-point numbers.  <a href="a00156.html#gafbab23070ca47932487d25332adc7d7c">More...</a><br /></td></tr>
<tr class="separator:gafbab23070ca47932487d25332adc7d7c"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>The standard types defined by the specification. </p>
<p>These types are all typedefs of more generalized, template types. To see the definition of these template types, go to <a class="el" href="a00158.html">Template types</a>. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<p>2 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00562">562</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00567">567</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00572">572</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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          <td class="memname">typedef highp_dmat2x2 dmat2</td>
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<p>2 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00707">707</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00722">722</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00727">727</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00732">732</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00712">712</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00737">737</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00742">742</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00747">747</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00717">717</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00752">752</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00757">757</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00762">762</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00481">481</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00486">486</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00491">491</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>2 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00508">508</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00513">513</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00518">518</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>2 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00406">406</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00359">359</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00364">364</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00369">369</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00411">411</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00374">374</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00379">379</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>3 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00384">384</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00416">416</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00389">389</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00394">394</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>4 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00112_source.html#l00399">399</a> of file <a class="el" href="a00112_source.html">type_mat.hpp</a>.</p>

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<p>2 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00535">535</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00540">540</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00545">545</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>2 components vector of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00454">454</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>3 components vector of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00459">459</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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<p>4 components vector of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00125_source.html#l00464">464</a> of file <a class="el" href="a00125_source.html">type_vec.hpp</a>.</p>

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